Spawn of Mars
Blog of Fictioneer David Skinner
The Glad Game
Give Pollyanna Her Due
Thursday, August 9, 2018 3:02 pm
In the midst of an article about something I've forgotten, I came across this, which, because it irked me, I copied down:
Many of us, myself included, preach optimism, positive thinking, and looking at the glass as half full. However, there's a difference between that and being a Pollyanna who looks at the world through rose-colored glasses.
Ah, poor Pollyanna. She is one of those literary characters who, having become an allusion, has ceased being her actual self. I, too, once reductively thought of Pollyanna as a person imperviously deluded about the goodness of the world. Then I read the book.

Somehow or another, Amazon recommended Pollyanna to me. I think it's because I had recently been searching for Cicely Mary Barker coloring books. Anyhow, I suppose I was in some sort of lightened mood, because I agreed with Amazon and bought and read Pollyanna. I really enjoyed it, not least because Pollyanna is the farthest thing from deluded.

Her attitude is supported by what she calls "the glad game." It is a game that her father taught her, and its point is simple: To find something in everything to be glad about. He first taught it to her when she was expecting a doll from a missionary barrel that, in fact, contained only crutches. This saddened her; so her father told her to be glad for the crutches — glad because she didn't need them.

This can seem like the vapid comfort one is usually given upon misfortune: "At least you have your health!" But it is better than that, for the glad game is primarily finding some good in the misfortune itself, not merely in some unrelated thing that can then be construed as compensation.

An example is when Nancy, servant to Pollyanna's aunt, relates how she hates Monday mornings; and Pollyanna says, "Well, anyhow, Nancy, I should think you could be gladder on Monday mornin' than on any other day in the week, because 'twould be a whole week before you'd have another one!"

A perfect example is when Dr. Chilton is lamenting the difficulties of his rounds. Pollyanna timidly notes that being a doctor is the very gladdest kind of business. "Gladdest!" he cries. "When I see so much suffering always, everywhere I go?" And she replies: "I know; but you’re helping it — don't you see? — and you’re glad to help it! And so that makes you the gladdest of any of us, all the time."

According to Pollyanna, there is something about everything that you can be glad about, if, as she says, "you keep hunting long enough to find it." Yes, she realizes perfectly — without any self-delusion or rose-colored glasses — that the glad game can be an effort. But the effort must be made. And why? Because of the "rejoicing texts."

Her father, a minister, had noticed the prevalence of Biblical texts that call for rejoicing. Be glad in the Lord! Shout for joy! He counted eight hundred of them. He told Pollyanna that "if God took the trouble to tell us eight hundred times to be glad and rejoice, He must want us to do it — some."

Pollyanna is not some empty-headed dolt, a comic manifestation of obliviousness, a Candide in a red-checked dress and straw hat. Pollyanna deliberately plays the glad game and is made happy. And in the course of the novel, she brings everyone to the gladness in their lives that they each had been overlooking.

P.S. Amusingly, in a post decrying a reductive allusion, I may have made one of my own! I haven't read Candide in 30 years. I'll let my allusion stand, however.
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